Description
Felbar’s Shoppe of Curiosities and Occult takes place in The Common Lands, an original fantasy setting. The story starts off in a little portside trading company in Synderion, a sister-city of the capital, Iscariot. The players in the game are swept off to adventure with a tiefling named Zemodeus invites them onto his ship to find the elusive Gorman Mandrake of a mysterious place called, “The Felbar.” The players join Zemodeus on his quest to find Mandrake and come across a plethora of side stories, adventures, and characters. Among them is Dr. Valiard Weaver who is an old friend of Zemodeus’s and is purchasing black market gun powder for a hefty price. The players come to realize that Weaver’s plans are more diabolical than rising to power in Iscariot. He is seeking out the Felbar as well to control The Common Lands. As the players finally arrive in the Felbar, they meet Gorman Mandrake and learn about his magical, curious door that can take them wherever they want to go with the power of a fel’key, or arcane crystal. Mandrake explains his desire to stop Dr. Weaver from achieving his goals to protect the balance of the Cosmos. The players work together with Mandrake to defeat Weaver and protect the Common Lands from impending doom!
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